While this one personally finds the concept grand, the question of implementation comes up.
In game terms, does it use the Two-Hander attack pattern unless something is equiped in the other hand, at which point it uses single handed sword attacks?
Would the weapon have two separate stat pools?
Or perhaps it is two separate pieces, like a bow and arrow?
The main piece functions like the falcata, the second piece being the extended hilt adds to the armour pen and damage?
As someone who teaches Lichtenauer, Fiore, and Silver, most video game swordmanship must be chuckled at to avoid frustration. This game is not different.
However, this game does have a specific aesthetic and concept it is going for. Which runs parallel to what we might understand on some levels, but is perpendicular on others.
So,
TLDR; Yes, but how?
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