Probably because it’d be too hard to tell the game engine which animations to use.
I think the damage done to the concept of longswords in fantasy/historical fiction since 1970s in irreparable. I think I remember playing two video games in the last ten years or so where a longsword was actually a primarily two-handed weapon.
(Bastard swords don’t really exist. They’re just longswords of a length and balance that’s better for one-handed use. But we can call them bastards because we like the word.)
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