I’m one of those who voted for raising the black ice building costs, so I hope you don’t mind if I respond to what you said in order to clarify my reasoning.
I don’t support making things tedious for tedium’s sake, either. It’s always better for a game to avoid grind and tedium than to embrace it, if it can be done without creating other problems. And therein, to misquote the Bard, lies the rub.
Just to frame the rest of the argument correctly, let’s remember that what we’re discussing here are the building costs only, for the moment. Nobody has yet started a discussion on how we could make farming less boring, so it might be unfair to judge people’s votes for raising black ice costs as a desire to make the game more boring
So why raise black ice costs, if it results in more tedious farming? I’d say it basically comes down to the combination of map size, decay mechanics and number of players. These factors affect all official servers. On official PVP servers, additional factors should be taken in account, such as the health of the building pieces and the damage of explosive jars, trebs, etc.
Given these factors, it’s just too easy to build too big with black ice. Bear in mind that I’m not saying it’s “too fun”, just too easy. It’s roughly an order of magnitude easier to build the same sized structure with black ice pieces than with other T3 pieces. If you look at it from a different angle, that means that given the same amount of time, a player building with black ice will be able to build a structure that roughly an order of magnitude larger than a player who uses other materials.
Coupled with the complete lack of upkeep mechanics, the decay timer of 1 week and the supreme ease of refreshing that timer, this can become a serious problem on high population servers. If the map were much bigger, perhaps it wouldn’t be such a problem. But as it is right now, it’s too easy to take up a significant chunk of shared resources and hold it.
Could this be balanced without fiddling with costs? No, it couldn’t. Whatever you do, the imbalance in costs between black ice and other builds will still exist, so at best you’ll just make black ice balanced correctly at the cost of making other building types a bloody nightmare. That doesn’t mean that things have to be awfully tedious and grindy, it just means that the issue of bringing black ice and hardened brick to the same cost levels is orthogonal to the issue of having fun when farming/building.
As a parting remark, I just want to say that I’m not advocating for this lightly. I don’t play PVP, so I have only half the harvesting power of PVP players. If it’s tedious for you, imagine what it’s like for me