Honestly, I’m not sure if I’ll be able to keep up with this era. I came across the answer: Players wanted legendary weapons to feel truly legendary. But what makes a weapon legendary, after all? In Conan Exiles’s case, it’s simply because they gave it the name “Legendary Weapon.” Because they have nothing legendary about them: Weapons that can be looted from chests scattered throughout the world, obtained by simply defeating a mini boss (emphasis on mini) and relying on the luck of getting a good weapon. By that description, they should be called “provisional weapons that you can easily get until you forge a good one…”. But “legendary” makes they look greater! And (some) players buy it.

If players want truly legendary weapons, then include truly legendary weapons in the game. Or allow weapons to become legendary based on the player’s merit in obtaining them. To me, Telith’s Sorrow is the most legendary weapon in the game: it’s challenging to acquire, has an incredible backstory, and, not to mention, it’s fun to obtain.

If crafting weapons is as easy as some argue (and I agree), why not create a mechanic similar to epic armors? At the beginning, it would be possible to create regular weapons with their current values, even after being nerfed. But with new knowledge and, obviously, rarer resources, it would be possible to craft them in their legendary version. Just like with Pride of the Silent Legion, weapons like Telith’s Sorrow could only be crafted in their legendary form.

It seems like an obvious solution, right? So why didn’t they do it that way? Because it’s much easier to just tweak the numbers of the current weapons, even though it would completely undermine the game’s sense and logic, and announce that they turned legendary weapons into legendary weapons. And at the same time, they can be certain that many players will still support the initiative, no matter how bizarre it may be.

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