Spot on. I think you hit the nail on the head with this comment.

The “legendary” weapons in this game are actually random loot with some flavor text. (Not saying the flavor text is bad, I like reading those.) And now they have great stats too, but they’re still random loot. I don’t care if I’m not allowed to take my thralls to fight world bosses, because I can kill one in a couple of minutes myself just fine.

So… how about getting the best of both worlds? Keep legendary weapons as loot from chests… but have them come out in a broken state. To get one fixed, you’d need an epic-tier blacksmith bench, as well as some rare resources - depending on the nature of the legendary, that might be composite obsidian (a reason to go to the Volcano), star metal, a heart of a hero, a fragment of power, or sacrificial blood, etc. So you’d need to work for the best-tier weapons in the game.

This would allow us to have a “high epic” tier between the regular epics (ie. star metal) and legendaries, so crafted obsidian weapons (as opposed to those looted from random Votaries), crafted black ice weapons and Telith weapons could be less powerful than true legendaries, but stronger than vanilla homemade weapons.

Also, when legendary weapons become harder to obtain and not just “a minute of poking at a big spider with daggers, grab loot, go home”, they could be repairable again. Just make repairing them more resource-intensive than regular crafted ones, perhaps requiring some of those rare materials again.

The thing that makes legendaries not legendary is the fact that we find one, use it, it breaks, and we toss it away. They’ve become disposable items, not something we’d treasure and cherish.

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