The reason i think this is important to know, as a game designer if a feature is not being used at all, then there are maybe things that can replace it to better the game. For me, the kick (L2 on PS4) is rarely used.
I think it should be repurposed for something like the 2H special or Dagger Back flip, but each weapon has it s own. the one i think that could be a nice one is to add a spear attack that helps against horses somehow.
But that would take rewriting other mechanics. All I am saying is that in development, a feature is added because of what they envision. But based on my over 2 years of experience on game the kick is just an extra button that is rarely, if ever, used. the idea was obviously for it to be used more with shields, but against good fighters, the shield is a death sentenence. And on PVE, it is cheesed because it makes a player almost undamageable and NPC’s don’t counter it unless RNG kicks in for them to kick.
now if the Special was a way for any weapon to defend against a horse if well timed, then that would be a great way to make it useful as well.
It really isn’t too much of a focus. There are more than likely animations already at a beta state that never made it into game, or ones that may have been removed (can’t remember that far back). We tolling those is a possibility. Also, no one is saying to focus only on the kick, but starting a conversation is never a bad idea. Creative minds work by having a secondary thought process going. Usually even more so when uber focused on major issues, as it allows the mind to not be over whelmed with negative if the issue is proving to be extremely complicated with many failures in trying to fix it.
I appreciate your opinion, but since you posted on a thread wanting to know a specific experience, I do not see your input on that. It is a really simple question ,yet you want to immediately turn this into a Karen thread. Sometimes suggestions are just that. A suggestion. How hard is it for someone to not go negative and just join in the conversation without redirecting to their narrative?
I am glad that you raised this issue WhatMightHaveBeen. I voted a 3 because I still use it fairly regularly, but probably in the way many are thinking, and I shall explain this. I generally only use it as a means of antagonising weaker enemies for laughs, such as Imps, and Dafari and Exiles who are still seated. Because Im kind of a jerk and like to scoff at their misfortunes. So in this context I find it fun. However I wouldnt dare to use it against upper level opponents! And the point I make is this. Sadly for myself at least the Kick has 0 (zero) practical applications in real and in challenging combat scenarios. I am not trying to troll, and Im sorry to sound harsh or overly critical here. But it is just unrealised potential at this point.
I have always maintained that the Kick should be given improved knockback, and it should provide us with a means to kick NPCs over the side of cliffs, thus improving challenge and creating a greater need for environmental awareness. Although I also wouldnt object if it was transformed into a power or evasion attack unique to each weapon, like we currently have with the Daggers and Greatsword.
The bottom line for me is; I am open to the idea of giving the Kick an overhaul.
It’s extremely rare for me, and when I do it’s almost exclusively similar to what @Shadoza described. When an NPC with a spear is p**sing me off, I’ll kick to create distance. Like I said, it’s rare, because that’s an afterthought after other things have failed. Chances are high that I have a 2H weapon equipped for equal reach or that I have a 1H weapon with hyperarmor and can tell the spear guy to eff off without needing to kick. That’s in PvE. No idea what additional scenarios you guys in PvP encounter.
Just had flashbacks to fighting at the obsidian forge. Full tank combat build, and those [explicative] 4 fighters all with 2H sword spamming their shield smash attack and I was still running around in circles trying to avoid death popping aloe soup like a child eating his favorite candy.