It was pretty clear that devs changed the aggro distance to avoid players getting ■■■■■■■■■■ by too many mobs at a time, when they ALSO increased all damage and reduced health bars at the same time.
It was supposed to be a balancing act. Its not nice to call it a joke, when they were only thinking about players there. Now that they know the game didnt suddenly turn too hard, they can adjust the aggro distance again.
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