This is eternal problem on every forum in every game.

You have newbies who don’t know the game, so should hold with voicing their opinions because they don’t know the entire experience.
On the opposite side you’ve got maniacs who play 12+ hours a day “I’ve got 7000 hours in Conan” or players who had mastered PvP or most difficult raiding in MMOs. These people usually think that it is their opinion that matters most because they have mastered entire game. But in reality they are 1% of the community and the truth lies somewhere in the middle…

They key is to keep everyone happy. In Conan we have the noob river (best looks and music) with easier challenge level, easy enemies, the most dangerous thing out there used to be the Sandstorm but it was made harmless in some areas.
Then we have areas with moderate difficulty, where enemies used to be more numerous and tougher, also the weather is more severe :wink:
And then we had the endgame area where it can be very cold/hot, where enemies were many and hitting hard - and this was for some reason nerfed in Chapter 1 - this was a big mistake. I think devs when they tested the game themselves they just rushed too fast through content and got impression that it’s all too hard.

No, make the woodlands and frozen parts challenging with weather, make the dungeons there harder, and the volcano should be literally Hell in Exiled Lands.

Because as we need easy area for newbies we also need hard area to keep veterans entertained, who are already geared, who know how to mitigate weather, who know how to fight, dodge and block.

In my opinion the endgame areas should be harder, this is why community makes mods like Severe Weather that makes the weather… more severe especially in the north. Or Snowstorm Ex which introduces equivalent of Sandstorm, but in the north and it gives cold debuff instead of heat.

Making entire map easier and accessible to level 1 characters was a wrong move. Make the north lethal, it’s going to be fun for vets.