you would need a separate server per biome, ie separate costs to FC to provide those servers via GPortal, and then everyone hosting their own server would have to pay/provide the same server amplification.

so technically yes, realistically no

There is already a process in UE4 to mitigate what you are kind of talking about tho; it’s called level streaming. At certain distances, different areas of different sizes stream in to the client/server. If one “level” (area) is overburdened with data, that data flow can slow things down on a system depending on its capabilities. FC can control this for what they put in the game, but a player blows this up when they put too much in already heavy areas.

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