E.y
76
Well, that edit is teaching me things lol.
I am interested in the server meshing evolution (multiple mini servers next to each other, with animated items/characters crossing the servers… a player can see what is happening in the other server as if they were in one, but is actually in an other, hence no supposed lag), but I did not know about level streaming. Since the player blows it up when they put too much in an heavy area, is there no way to implement a cap (restriction) forbidding to build more when the system is overburdened with data? It would activate or deactivate automatically depending on the data, or something?