With the current technology, indeed (with the server meshing, it is possible hue hue, thank you Robert :money_mouth_face:). That is why I said that it would not work for PvP. I played an other game in which there was PvP and separate servers. People truly were camping at their borders. It was a mess for the players, a shame for the PvP, a source of lag because the battles would happen upon loading screens.

If the level streaming process you described can resolve our lag issues, then I am rooting for it for the next Age. The Age of Smoothness.