That’s kind of exactly my question. I don’t know the split between the number of people who play officials/SP/Private servers, so I don’t know how to gauge the impact. There are some players who would undoubtedly be put off on having a cap or upkeep system on officials and leave that are playing now vs the one’s that show up who leave because there isn’t one. I don’t know the answer to this. The problem is, if Funcom doesn’t even have clear direction on whether it’s worth it, that’s coding time not spent coding something else… and I think that’s the rub. I’m not even sure how easy an upkeep system is to implement (let’s consider it as easy as anything else tho). What if it was enough work that essentially we had a Chapter that was dominated by a new upkeep system that half the player base immediately disables? These are just hypotheticals of course, but it’s gotta be the case that FC doesn’t like spending resources on something that would just get turned off… that sounds very unsatisfying.

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