So while I like th tuning of it. It’s too far in the direction of what healing should be about. What I suggest is to bring back healing of the food but change vitality regen to being perk 2. And make vit 3 to be about food now gives buff base on what you ate unique in that only one food buff may be active but now food now does 10% healing of current health over 5 second. For example you could with the exotic meat you could do 15% more max health for an hour. Cooked fish does 20% max stamina and reduce stamina drain by 1 for all weapon usage. Etc more on RPGs aspect and less realism
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