Here there is a “+” on his bar signifying healing. There wasn’t always, during the purge heal in the 1st post.

image

Without healing arrows he gets 2hp/sec.
With healing arrows he gets 6.7hp/sec.
Healing arrows contribute 4.7hp/sec.

In order for him to heal from near death to full health WITH healing arrows he needs about 16 minutes and 96 perfectly timed healing arrows. If not perfectly timed then well over 100 (probably 130 or so) would be needed.

Authority only affects Active Followers.

His stats (without Healing Arrow):

His stats (with Healing Arrow)

No foods were used or available.


For self healing with Healing Arrows:
image

1hp/sec normal healing.
6.07hp/sec healing arrow healing.
total healing 7.07hp/sec.


Dear @Community - please read this thread and consider increasing the effectiveness of healing arrows. Thank you!



If me, I would want them to be a percentage of the health pool. Like 5% of MaxHealth over 10 sec. This provides for the differences between a 5k or 6k thrall that is in need of healing and a player with only 400 to 800 HP. So 20 arrows over 200 seconds to completely heal from near death - regardless of MaxHealth value.


  • Edited for consolidated reading
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