“Cyberpunk Juan: Killer on the Road”
A bit more experimental with the postwork, a higher opacity paint art action then some new filters from the NIK collection. I purchased the full version over Christmas.
“Cyberpunk Juan: Killer on the Road”
A bit more experimental with the postwork, a higher opacity paint art action then some new filters from the NIK collection. I purchased the full version over Christmas.
“Dangerous 2”:
An update on a previous image with some added rim righting, to make to figure more focused and pronounced.
“Samurai and the Forktail Dragon”:
Using the IRay rain package for once. I bought this a while ago, I rarely use it but it’s pretty good.
“Samurai and the Forktail Dragon 02”
Previous version was done using the IRay rain package… this has the rain postworked in Photoshop.
“Samurai Neo Wave”:
I decided to enter this one or at least the previous version of “Samurai Portrait” to a competition. I thought it might need a bit of Jazzing up for that though. So… et voila!
It could be the advert for a Mega-Neo Corporation?
“The Horror”:
I thought of the scene where Martin Sheen comes out of the water, to deal with the Colonel in Apocalypse Now. Not the same exactly (of course) but using that idea I might see how it looks later this morning when I wake up
“Neo-Kaidan”:
Not brilliant, another cityscape this time will ALL the correct textures input to DAZ Studio from Kibash3D’s Neo-Shanghai. I put mirror shaders for the windows, it’s pretty I suppose I’ve been working on some 3D Animation, … coming soon!!!
“Neo-Kaidan Blues”:
I’m still searching for that “perfect” cyberpunk/blade runner city scape. I was turning into an electric sheep, I got betta
Edit: Could use some signs and some ambient lighting or ghost lights. A slight problem with the balcony showing as reflection, but damn, where’s the building! This is a W.I.P. and maybe basis for another animation.
Another Edit: This was also a test to see if all those sky cars would go in and render without frying my machine. The first time there was a big system halt crash, second time was fine.
“Neo-Kaidan Blues 02”:
Slight update. Full length render and a bit better lighting and a few changes to city formation.
“Neo-Kaidan Blues 03”:
Update with signs and volumetric lighting. Moved the figure slightly to “Rule of Third” it and fixed a few visual bugs.
“Neo-Kaidan Blues (Wide) 01”:
I opened up the aspect ratio and did a few modifications, rendered the Volumetric a bit longer and filtered differently, using the NIK collection.
Sorry for the similar postings but I like this ratio and persepctive better than the others.
Looking at all of them the last one is definitely my fave, although I think the woman’s sillouette in the first one is more impactful.
Makes me think of Katherine Kerr’s “Polar City Blues” for some reason.