Good counter. Although, more than his personality, Napoleon’s strengths were a keen mind for strategy and an exceptionally effective use of artillery. But, he did manage to pull tactical victories against superior numbers even after his screw-up with the Russian invasion, so it stands to reason to assume that he was capable of holding his troops together even in the face of extreme adversity, too.

In general, I am not against the perk of authority, I just do not see the logic in such a powerful expression of it. I am leveling it just to have 2 followers.

Authority perk was a tribute to the old way of pokemon play that was the norm before the attribute redo and getting hero level effects on your character. Its the one perk category that just doesn’t fit the post 3.0 game and I think this is directly due to trying to placate the older crowds that still play “commander” style and just have their slaves do all the battles for them. I know one friend of mine that would have probably walked away from the game if authority wasn’t around when 3.0 launched. I see lots of folks running with thralls and letting them do all the work in PVE community and somewhat in the PVP.

The intent of 3.0 was clear in that the player character is now the star of the show and not the thrall. Thralls have been adjusted accordingly. Now the issue here is that AoW is suggesting something else entirely. If the purge system is now looking at true army and sieges on your base, then the thralls have to do something more than look pretty.

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I am convinced that the more ways and styles a game offers, the better. I have no problem killing the world boss on both maps myself. But if I want to unwind after work, I’ll happily watch my thrall do it while I stay in movie mode. Why not?
And on the Savage Wilds map and in mods like EEWA, killing high bosses alone is unrealistic.
But I do not like the authority perk because it is more difficult to evaluate warriors: as a follower, he shows some abilities, as a guard - others. I may forget that he is weakened on guard.

In both those cases, that is the intent. Those are group bosses. If FC buffs thralls, the devs of Savage Wilds, EEWA, and AoC (as well as others) will buff those bosses to compensate. They already nerfed said bosses when thralls got nerfed.

Those will always remain as group content.

The vanilla game actually lacks in group content.

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Exactly.

Some folk just crave to be offended.

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If you believe that PVE players use horses as tanks, then you don’t understand PVE players at all.

There are two reasons why PVE players like me are happy that horses have high health now:

  1. The horses’ AI is stupid and insists on getting in our way during a fight.
  2. The aggro algorithm is even more stupid and the enemies have a hard-on for attacking my horse instead of me. And even when I manage to get them to aggro me, as soon as they get bored, i.e. when I haven’t damaged them for a certain period of time, they go back to attacking my horse.

I wouldn’t mind horses being as fragile as they’re supposed to be, if the AI weren’t dumber than a sack of hammers.

Yes, there’s a problem for defense. No, it’s not the horse’s health. It’s, like I pointed out above, the AI.

So no, the horses don’t need a health nerf. The AI needs to get better.

Bingo. This is a typical PVP-side call for nerf: take an exaggerated claim based on the most extreme example you can find, generalize it as much as you can, and ask for the cheapest and broadest nerf you can get.

Yeah, you can get some really extreme outcomes if you’re willing to re-roll your thralls and pets to the point that would make anyone else burst a blood vessel.

We could ask Funcom nerf stuff based on those extremes. Or we could ask Funcom to get rid of so much pointless RNG.

Not that it matters. If enough people whine about this, Funcom will go for the cheapest possible solution and apply the nerf sledgehammer to the problem.

To be fair, that’s just the OP. @Kikigirl and @SpherisCore actually raised a couple of valid points. Kudos to them.

But everyone here who argued for the horse health nerf is arguing for the wrong solution to the underlying problems, which is exactly how we ended up with the hot mess of the game we have right now.

Horses are drawing thrall aggro? That’s an AI problem, not the horse health problem.

People are storing dragonpowder in their horses’ inventory? Ask yourself why that tactic is dominant in the first place. Maybe the problem isn’t the horse health, but rather the state of raiding in general.

Even if using horses to transport dragonpowder was the biggest problem, there’s more than one way to skin that cat. @Ulyssi proposed a better solution, by letting people grab stuff from enemy’s horses.

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Exactly. Misidentifying the problems, and then demanding solutions, tends to cause more problems, while leaving the original problem untouched. Happens in the real world too often, too. People need to learn to see beyond the micro-level annoying feature, and look how it fits in the big picture, before even beginning to suggest solutions.

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They suggest things like full wipes as a solution. Someone likes the punisher movies.

So they need to stop being people?:grin:

Yeah…it has to for those anti-social solos out there that I am rapidly turning into.

Yes please. People are awful.

These sorts of things are made to be solved by an impartial AI. But, of course, the solutions suggested by one would not please people because deep down, people don’t want fairness or balance or whatever they’re asking. They want to win. And a fair and balanced solution would hurt those who currently hold the advantage, so naturally they’d be unsatisfied.

The horses cannot attack. I think its fine that they have high health pool when they are merely mounts and bearers.

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@CodeMage ok so you believe the underlying problem is the AI, I don’t disagree. But even in the past people used tanky thralls to exploit defending thralls, for example Beastmaster Teimos, very high hp, very low attack strength, but the AI worked fine most of the time. Problem now is Authority and I don’t see that going away or getting fixed so it’s just easier and more realistic to appeal for a nerf to horse’s hp levels :man_shrugging:

And I’m
Not trying to dump on you for being PvE as opposed to PvP but from my side of the argument it is absolutely infuriating to watch these players just roll right through your base and all associated defenses so easily. It’s like no contest, at all. It did not used to be this way. As of right now, sad to say, if you’re solo or small team and you hear the bombs start going off your only smart decision is to either start despawning your loot or getting it out of the base. And that is very sad to say. But there is no viable base defense anymore unless you can match their numbers go out and intercept them, which never happens coz they don’t raid equal or greater clans.

Funny you should say that coz I do see a full inventory wipe of all player accounts accross all official PvP servers as a solution. There is no winning or losing anymore for the big sweat shops. Even if they legitimately lost the fight and lost the base they don’t accept it as a “L” because “we’re still loaded” or “we have so many body vaults”. Also the Server rules state something about the overuse of memory intensive items, to me that’s anything with an inventory function. Player accounts are the single biggest inventory there is and people keep making new accounts just to fill up more body vaults. I would imagine that it impacts server performance also.

As for the Punisher, I feel that the movies actually sucked….but the Betflix series was alright.

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They could add a defense mechanic to horses, similar to RDR2. A few players have accidentally punched a horse, and instantly regretted it.

The newer graphic cards are coming out, and they support the “unlimited” placement of lights. We are not there, yet. The inventories are still slow with non-asynchronous requests/responses. The game freezes on that. :cold_face:

BC6B38EC-F631-4446-87A0-021A11458698
Conan isn’t a wimpy cowboy. When he punches a horse, the horse goes down.

One reply you say “Dinosaurs are not canon!” The next, you reference the Conan films, and the particular film that made Toth Amon a filler villain.

Horses have way too much hp. Period. Agree, disagree, irdgaf all I know for sure is that I got the 100th reply spot in this thread :stuck_out_tongue:

If it makes you feel better, I don’t consider the Conan films canon.

Doesn’t mean they don’t have their moments of badass and awesome.