I like the idea of creating a new server type on which transfers are allowed. Even with a limited amount of ressources, items et cetera - not just character progresssion.
Most PVP players I know that quit, quit because of boredom (played 3,200 hours on PVP servers). They want the action and the thrill but not the grind over and over again. And they like building too and don’t like leaving their buildings behind every time. They want them to be seen by others…
It’s funny that people call me/us potential abusers. You play on a PVP server. What’s the problem with me coming onto your server and right away attack you? Do you fear loss so much that you want players to stay out of your comfortable PVP(!) server? You are on an advantage already by being there first and you had the time to farm armors, weapons, explosives and build huge and safe bases. And there is still the raid timer and MAXPING/region lock.
What motivates you to play on a dead PVP server all by yourself or with your 10 allied players from two other clans?
We might have to discuss why people leave or left PVP servers. Is it because of ‘griefers’? Or because of boredom? Other reasons? Does raiding, destroying, killing equal ‘griefing’ or is it just the true brutal nature of a PVP game set in the Conan universe?
Why Blitz serves don’t work imho: I’ve invaded many servers, targeting the alphas. It’s incredible fun to plan and execute an invasion on their kingdom (many and often huge bases with a lot of loot) and it gets even more interesting if they are guys who really know how to build and fight. It’s also super entertaining seeing a new clan joining my ‘home server’ on which I’m in the alpha clan and defending our bases. Sadly this doesn’t really happen that often. Wiping every 30 days doen’t motivate anyone => no big bases to attack or to defend.
What do I want?
- Please let me embrace the defending and attacking more by
- separating players like me from PVE players disguised as PVP players by
- setting up a new server type catering towards this playstyle.
My long time mate (3,500+ hours on PVP servers) is hanging around on our old official server waiting for new players to join and attack us. He loves base building but the sad truth is noone is coming and challenging him. He even visited over 100 official servers and asked people to come to our server.
Why is noone coming?
I think that is indeed a problem. Many of my friends and many of you might had the same experience with your mates came to the point were we had to make a decision: We are bored. What do we do?
B. Join a new server.
C. Leave the game until a major content patch gets released and servers are filled again.
And in most cases people I know went from A to B to C.
In retrospective I often saw the following development take place.
People start on a PVP server and want to interact with others. Some are more interested in attacking, fighting, raiding, destroying and others are more interested in defending, feeling the thrill of danger et cetera. At one point people give up and the server loses players. After a certain period of time there is noone to attack left and noone left who will or is capable of attacking you. And then people choose A (temporarily) to B (repeatingly) to C. And in the end they often chose C (leave the game until…) over B (join a new server). And that comes with a feeling of loss you don’t want to feel too often. And then there are those people who just stay on the server but would love to see people joining their server and create some action…
But how is that possible if people on other servers wish the same but the step to give up your stuff is just too big for both sides? And maybe ARK really does it better. I didn’t see me writing that one year ago but yeah.