As I said, don’t make all PVP servers like that. Create new ones and see how they are doinf in comparison. But anyways, why di people always expect to be steam rolled? Why don’t they trust their skills in defending successfully and take revenge by going onto their server?
The argument I often read looks like: ‘Oh, well. Don’t implement that because people will invade!’
Watch what really happens: Instead of being more active and engaged, people just leave the game because they also have bases and farmed a lot of thralls and so on and don’t want to give up that stuff over and over again just because they want a lively server. I would actually say that by repeatingly switch servers you more and more get into the mindset of purely focusing on raiding, fighting, destroying on every new server.
If you are okay with playing on a PVP server in peace, play PVE. But you don’t want to, right? I assume because the danger of being attacked is too much for casuals. That’s alright. My suggestion: New PVP server type with transfers allowed.
Well, which standards should a company aim for? The standard of the unsuccessful mass or the number one survival game (ARK)?