# How about stopping decay while ping issues persist?

**URL:** <https://forums.funcom.com/t/how-about-stopping-decay-while-ping-issues-persist/297929>\
**Category:** General Discussion\
**Created:** [May 10, 2026, 6:50pm UTC](https://forums.funcom.com/t/how-about-stopping-decay-while-ping-issues-persist/297929 "2026-05-10T18:50:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![FullMetalMadcat](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/fullmetalmadcat/32/140525_2.png) [@FullMetalMadcat](https://forums.funcom.com/u/FullMetalMadcat)\
**Post date:** [May 10, 2026, 6:50pm UTC](https://forums.funcom.com/t/how-about-stopping-decay-while-ping-issues-persist/297929/1 "2026-05-10T18:50:44Z")

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Again, official servers I play on cannot be joined because of high ping (between 400 and 600). How about stopping the decay timers until the ping issue is resolved? If people lose their bases because of that players will be quite pissed off and many may stop playing, enhanced version of not, and I’m fairly certain that is not what you want.

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**Author:** ![J.Bzdynx](https://avatars.discourse-cdn.com/v4/letter/j/bcef8e/32.png) [@J.Bzdynx](https://forums.funcom.com/u/J.Bzdynx)\
**Post date:** [May 10, 2026, 9:40pm UTC](https://forums.funcom.com/t/how-about-stopping-decay-while-ping-issues-persist/297929/2 "2026-05-10T21:40:07Z")

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A good idea))

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [May 17, 2026, 9:40pm UTC](https://forums.funcom.com/t/how-about-stopping-decay-while-ping-issues-persist/297929/3 "2026-05-17T21:40:59Z")

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