File fixes are usually just an attempt to see if SOMETHING can fix extant issues, w/o flagging from the game occurring as triggers: they are not rly indicative of the files being corrupted, but my trying anything to deal w/issues. SOMETIMES the issue goes away, but sometimes it does not, so correllation d/n even always occur, and causation is rarely if ever proven. The game does sometimes ask to check files if I had to Exit Now, so shut the game in a hurry for some reason IRL, but bugs are independent of those times, not correlated.
No other game is as buggy for me. League has occasional issues when they patch things in a major way (AoC was last major-patched when?); their introducing WASD was a major change that caused glitches where it would revert mid-game to click to move, but it seems they finally fixed that, and it was a MAJOR overhaul, so to be expected. SWTOR the only “bugs” I ever encountered were launchers that need entire delete/rebuild after major patches, and refuse to update, otherwise, and one very poor dev decision on rebuilding systems that deleted an entire aspect of crafting that I had invested time and real money into, with no compensation (not a bug, but a very poor choice of retroactively applied “feature”). Aion, the only issue was they rebuilt the face models in 5.0 and destroyed my main’s face in a way that could not be corrected under the new meshes (and, again, that’s not a bug, but a bad design choice). Return of Reckoning, despite being a fan-built server for WAR, and lacking some content, was always pretty much bug-free, from what I experienced, tho bug reports from others do exist for it. Lineage II had some bugs here and there, largely involving pathing (believe I still have pix of running above the clouds because pathing off a mountaintop continued at peak height, having not been corrected for Z axis path), IIRC, and DID have lag/rubber banding, but was mainly pretty stable.
Again, 3 PCs, 3 ISPs, and the same behaviors observed over 16 yrs.
I had read Fury was in EU. Maybe the original Fury was and they rebranded a NJ server as Fury upon consolidating. So hops are not likely the issue, and it explains why I am usually at only 1 green pip on latency, even when bugs are rampant.
Having to kill and respawn all your pets still counts as a bug. One that is how old, now? At least the pets are more likely to follow you through doors, nowadays: I remember they used to bug out and not follow or respawn even in the same playfield if having to go through an archway in a Tortage dugeon. They still do that a bit if porting into the Lost Ship on DMHand, or lvl-changing in Refuge of the Apostate, but is mostly far better than I remember from years ago.
Ardashir bosses, the issue is they just hit too damn hard t oo damn fast if an undergeared Sin not using AoD. I wanted to avoid n00b spec, but apparently it was popular for the very same reason that I worked out it was best: it was the best burst and had superior survivability than any other spec, tho it encourages poor combo timing and positioning by giving you “I win” buttons, so I had stopped using it back in the day, to limit-test and practice combos/positioning/timing. W/AoD up, I can just use Daggamalt vs the ship bosses, but the ballista flatly just not working meant I had to make 2 passes at Accalia last time, as she went big and that’s game over at that point, as she 90% to 100%s me per hit when she does. If you can survive a 100% healthbar hit, please advise how the expert AoC player survives that fight. Again, I sat there, watching the ballista do nothing after I clicked on it, despite it giving me the gear/usable icon. I gave it time to pop/show in use, but nothing. Tried again, and still nothing. Green on latency. AoC is what it is.
As to the ape boss, even Webarbarian said it is a pain. Once Heison advised that stun did work (despite it repeatedly not working for me) I retried and found it did usually work, tho sometimes flatly failed (which was why I thought it was just blocked), and beat the damned ape, despite him white-hitting at 25-30% of my healthbar per hit. “Other players” in vids sit there and take little or no dmg from multiple hits when facing the ape (so can just combo him), so that seems less a skill issue, than a gear/heatlth issue. I am not the best, as am wired to NOT respond to changes in real time (pattern analysis visualization wired, instead), but the healthbar just not going dn for others, and going away almost instantly for me, is pure gear. Once I knew stun DID (sometimes) work, despite it originally repeatedly failing when I tried, that allowed me the time to run miasma rotations on the ape and kill him. That still required a 75 silver pot, as he c/n be stunned/KBd for large chunks of the fight, due to CDs, so he will get shots in, esp as the combos take time, so he would knock me dn to 10% even w/the pot and heal pad, as he only needed 3 swipes at normal white-hit strength to do so.