We used minimap, inventory compactor and bench stats. Those are being used in the single player game as well.

We are not playing together. Just looked the description - perhaps very useful, will recommend she try it. She is using the 100 followers mod, I think she has about a half dozen. She lost some of them a day or two ago due to an interruption while fighting the Queen spider - used Anydesk to bridge the 300+ mile gap and recover using a backup (she is a bit computer illiterate and finds folder navigation and file naming a little intimidating).

In our team game, I did most of the fighting for drops and thralls and she did most of the building; bosses as team first fight. Although the game’s advertising and pictures show building a large city, in practice doing so bogs the game down. Using the resource monitor on all three machines it appears the problem is that most all work on the client is done in a single core. The server and GPUs were not heavily loaded, nor was the network: speed was 500mbp but speedtest showed it was 540down/325up most of the time! ISP recently upgraded it to 600 at no charge. Just checked - now 640/328 so now change in upload

The server has an advantage for single player in that crafting stations and pet growth occur even when not playing. Her work takes massive amounts of stone and wood, and lots of foods for pets in the zoo. Although the building work will probably eventually kill the game, she really enjoys it. There are several excellent mods that provide a variety of building options.