As a PVE-C player, I agree that PVP should be on at all times, and that we should have the option to loot containers that aren’t locked.

As for attacking thralls and pets, you can, but only if they’re in the [FOLLOWING] state. I disagree with being able to kill followers that are “left lying around”, because that would only lead to griefing, which would lead to both toxicity and overbuilding.

Hoo boy. I like your optimism, but I’ve spent thousands of hours on PVE-C servers and don’t share it. Let me ask you something: have you tried attacking someone on a PVE-C server – and killing them – without provocation and/or consent?

If you have and didn’t cause a huge stinky drama, you need to tell me what server you’re playing on, so I can start there too :smiley:

Usually what happens is that the victim gets pissy and suddenly 90% of the server dislikes you. And then there’s tons and tons of pointless drama in global chat.

Whether we like it or not, players on PVE-C servers are really PVE players and prefer their PVP to be consensual sparring bouts in a player-built arena. There are historical reasons for this, by the way. Before Funcom introduced the Battle Standard, PVE-C was the only way to have sparring bouts. Now that the Battle Standard exists, this can be done on PVE servers, too, but most players either don’t know or don’t care.

The problem is that there is abso-freaking-lutely no in-game reason for conflict in PVE-C. To be fair, there isn’t one in PVP, either, but those servers already attract almost all of the players for whom “because I can” is reason enough to attack others.

So while I agree with some of your suggestion, what I believe that official PVE-C servers need is an additional game mechanic that gives us an in-game incentive to fight.

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