Just came back after almost a year break. My 3rd day in and already lost 5 followers (2 were a cage-rescue). I’m mostly using tier 3 crafters and no fighters because of this issue.
I’d love to know how to keep followers from dying with this settlement system on.
Funcom could implement a coord system for followers so that we know the location of death for each follower.
By comparison, between settlement system off and settlement system on, the first thing that comes to mind that’s affecting followers is the path finding and constant movement. This makes me believe that all these follower deaths, as they are reported in the event log, with no one doing the killing, seem to be related to falling through the map and dying from an out of bounds issue.
Do they have their requirements? Food, water, a bed, a chair? No? Then they will go in search of them. And nature is scary.
There is also the dreaded 0,0,0 bug where they just spawn in at point on the map
This is basically what was determined in Beta.
At this time there seems to be sporadic reports of fighter thralls dying but isn’t completely confirmed if it is the Living Settlement that is causing it rather than a legacy or new bug.
What I do is disable use on everything: benches, beds, thrall pots, anything and everything you can think of they might interact with, check by bringing up the radial wheel.
I cut off pathing to everything (this worked for me in Beta to break the system), and I place them all in 1x1s.
Unfortunately this means they’ll stop being “lively” as it breaks the Living Settlement system, but since AoH launch I have not lost 1 thrall on Officials.
On pvp it’s sort of mandated since you’ll lose them if you don’t unless you got a spot where they don’t wander off… I never thought about disabling the cooking stations to avoid the light bleed. Brilliant idea.
How can someone grant luck to another? Because this is the only way!
I don’t say that in times when things are missing, or the space is too busy, crafters won’t dissappear, but even if you fix everything perfect, you’ll still lose someone.
This was fixed…
Did they?
Still had it last I checked, but that was a few weeks ago.
Did they?
.
At least they said they did…
Funcom fixing bugs, nuff said…
I keep the number of crafters to a minimum, as well as the number of things they can interact with.
It was working fine , 3 months with no losses but today the T4 blacksmith ( Vulfeles the Hammer) just “died” , according to the log about 20 minutes after I disconnected from the game.
Just Funcom RNG …
imho the only defense is to shut down LS but I don’t think we’ll see that on the official servers.
yes and no
since my castle is nearby I can literally can see it from the window, but it’s outside the rendering distance so I have to run outside a bit to make sure someone isn’t floating in the air
Most of the time there’s no one there, but when there is, they fall to the ground when I get there, run and disappear after a few seconds…
So yeah, it’s fixed, in Funcom style.
Something is fixed. I would say that most players are not experiencing the 0,0,0 issue anymore.
Tavern patrons and event NPCs are ending up there and hard to say if it was always happening but I don’t think so. That’s what you’re seeing when they walk away.
Two servers I saw followers up in the sky in the past month.
So multiple problems coalescing.
Instead it seems that bench thralls are mostly skipping 0,0,0 now, instead dying off map or from something else in the process.
No sister it’s fixed, now in your event log it says either that you deleted them on your own, or simply died!
A week ago me and @LostBrythunian decided to go on a pve-c server to prepare for open war with multiple casualties. @LostBrythunian was running around in cages and camps to bring crafters. Everyday we loose crafters… Every day!
We don’t care, it is what it is, but nothing is fixed really!
We play because we love it and we have accepted that it will take a miracle to have a standard enjoyment.
Perhaps we look at the “bug” as more than a metaphor.
Like some scurrying insects, it may be chased from one place but into another.
Also, to be entirely fair, Siptah did not have the 0,0,0 vortex in as documented a location like Exiled Lands did. Because that would involve Siptah… and we all know how that can of worms is.
Remember, this is all performative.
If there was the will or want to prevent thrall loss, living (or rather, Dying) Settlements could just be disabled on Officials. As it was for awhile before the conscious decision that it is better that this go on than the “feature” be obstructed.
The same decision that was made when the disappearing thrall issue was noted in testlive.
This is what was chosen.
Something about it was, ya… but I suspect there were multiple causes.
Right after hotfix 1 it seemed to slow down but for some was still happening, going to 0,0,0.
The towers and public meets there were in use.
I am not sure if more of it was fixed with hotfix 2 or not.
But like I said, I saw actual follower thralls there as recently as last week.
I can sense some sarcasm in your comment so don’t get me wrong.
I’m only pointing out what I see based on compiling and reviewing the reports here and of course my own experiences and as we know, there’s many many different experiences and ways to play.
At the 0,0,0 location, the experience is not new. If you have been there before the toons were dropping from the sky, then you surely have seen the floating light spheres before that.
I agree, shut them off on Officials until it is fixed, tested, retested, put in a live environment for at least 1 week with variables, then re-enable.
Regardless of the reason it is not intended gameplay and should not be acceptable; especially when there is an offswitch.
I have not lost 1 thrall since October 17th but I break Living Settlements immediately. That’s my offswitch. That is not ok but I’ve avoided losses; I also don’t care for the new system in general.
Not sarcastic on you sister… Never!
I am just tired of demi efforts, never complete. So I laugh the more i can with it, but in the meaning of having fun not moke.
I know they try, i am just tired, that’s all!
I play the game anyway, i love it and i love the people i met from it.
I don’t loose anything, it’s them they loose not me!
I get it
If you’re not so concerned with your base looking lively then consider what I do, break the system
Just because one doesn’t want their base to be bustling and bugging doesn’t mean they want it to be a Sim Serial Killer home.
This one also lives at the Siptah base and this one has 0 interest in ruining the scenery with vaults holding a fake Cask of Amontillado and then renaming all the crafters Fortunado.
If we relocate to the Isle of Dusk, then perhaps we could do that with the forgotten crypt pieces…