Personally, this one likes less RNG.
Hyper armour solutions that this one would be in favour of are tying Hyper armour to the weight of armour worn. If one is losing out on dodge roll and stamina (especially in the stamina starved modern meta) then the trade off is attacks actually going thru.
Failing that, all heavy attacks get hyper armour, but damage taken during those attacks that would have interrupted, come out of stamina as well. In the stamina starved meta, this has bite and it especially prevents spamming attacks behind hyper Armour.
Another tangent, to be used in conjunction with other solutions not as a stand alone, would be to give some legendary armours hyper armour. As matters stand, unless they offer some special ability, many legendary armours are strictly inferior to crafted ones.
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