Monika
16
Hello everyone
I love Conan - I have 1,897 hours. in the game and all DLCs and that’s why I decided to write, because we can’t play normally.
There is a bug where, game works normally when there are two players next to each other, but when one player leaves, let’s say, the base and moves too far outside the other player’s rendering area, lag begins for the player who left the base . During lags, you can’t see where NPCs, thralls and enemies are moving. You can see that they stand still and have walking animations, but in fact they move normally and can even attack you and fight among themselves, but you don’t see it and you can’t even damage them. BUT if the player who stayed in the base without lag goes towards the player who has lag, then what is rendered for second player stops being lagged for player who had lags. Problems occur when one of the players leaves an area that has already been rendered by both players. If both players go in the opposite direction, problems arise for both players. And there is another problem - lag appears for a moment after, even the player who stayed in the base runs up to the player with lag, to make lags go away, and a moment later he moves away, lag returns immediately. However, when the player with lag reaches the base even when the other player is not there, the lag disappears. It looks as if the base and its structures themselves, as well as another player who also renders the terrain, were blocking the lag.
Sorry for my English if something is unclear 
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