Xevyr
23
Well sure, it’s useful in general 
But it’s very gimmicky as a mod for an unreal game, you’re essentially fighting the game for some of them… some will work, some will not because the game consumes them etc. and you can only do single bindings without making longer code than most mods altogether lol… even then… idk how you would approach a multi key binding without C++ or some form of magic.
I generally avoid doing them altogether, especially for other stuff like my minimap where if you bind it to the wrong key and it doesn’t work, you can no longer go back to the settings to change it…
So what I did with this one was separate the modifier key… so essentially we’ll get a combination… but I added the option to not require a modifier… since on weird keyboards you might set up one thing, but that’s not what the game will see at runtime
so in those scenarios at least they can bind to simple keys or mouse buttons.
Considering all of the above, I think it turned out quite well for this mod… at least from my initial testing.