Taemien
9
I’m not exactly a fan of farming systems. A system revolving around waiting for something to happen rather than engaging with it and then getting results on how good I did something is much more preferable.
There’s just not really a great suspension of disbelief with popping a seed into dirt really well and getting a reward for it. Instead its interact, and wait… then get something.
Let’s break it down into a simple game.
Farming is clicking a square, not a small square, and not one that is moving, but static. And then it has a timer. Once the timer is up, you are rewarded 100pts.
Where as combat can be simplified as having a square, a circle, and a triangle, not only are there shapes, but the shapes have colors associated with them, red, green, and blue. Then a indicator will flash and say a shape or a color, and you have a limited time to click the shape or color called, the quicker you are the more points you get. (by the way, I played this game in Basic, except I had to shoot the shape or color with a M16, and its a helluva lot of fun, I won’t lie there). The points are awarded immediately upon completion of the goal.
Doing the second option or something similar, isn’t really possible with farming. I mean you could, but it would be jarring to most I’m sure.
To be honest… I wish crafting was more like the second option. The only game I’ve seen do something like that is Everquest 2.