According to the livestream, Archery is meant as ‘a sidearm to melee’. That’s straight from the mouth of the team themselves. That philosphy coupled with the fact that Javelins and Throwing Axes do not stack means that Accuracy as an Attribute does NOT equal any other Attribute. It is a trap meant to punish players who spend points there ignorantly. For players in the know, it is an attribute that can be used in extreme specialist builds where you’ve already built your base, tamed thralls, geared up, and obtained legendary weapons. These builds are meant for kicks and are not serious competitive builds.
Bows are not entirely useless currently though. Using Ancient or Hardened Steel, along with Snake Arrows, you can see some decent ranged dot damage with the Strength perks. Salt the Wound works with snake arrows as does the other traits that increase damage of light attacks, heavy attacks, and the under 25% health trait (even though it states melee only).
Picking off Archers and getting stacks of poison for extra DoT damage is possible. Any other arrow is just too expensive in materials to matter as their base damage does not warrant their cost.
But at no point should you EVER spend points in Accuracy when designing a competitive and serious build. Strength gives much better bonuses to Archery currently as well as giving bonuses to the superior melee weapons as its mostly intended.