Taemien
9
I had originally had an idea that took this into something crazy. Basically a PVP mode that had premade bases you fought over control for. Kind of like Planetside 2. But as I thought more about it, I didn’t think it would actually be popular. Like I said, we do have servers that pop up that have you quickly build bases for the sake of raiding each other for fun. They’re fun, for a short while, but that sort of play isn’t why we play CE. So I haven’t really pushed for it.
I do think some stake is needed. Not frustrating stakes, but stakes none the less. To give an anology, I think the average Conan Exiles PVPer isn’t willing to put a dollar into a slot machine. But they are willing to use penny and nickel slots.
I want to see how people react to the new purge since its effectively the PVE version of what I’m thinking of. I know in PVE that many don’t like to play on Purge on servers for fear of having to repair bases that they spend a ton of time on. But with the new system being opt-in and encouraging you to build a specific base (rather than all) for the purge, I think more will be willing to try it.
If that shows some promise then I have an idea related to purges that might help with PVP and Raids.
Something using a similar system where it checks for doors and paths. And it uses that to prevent one from storing certain valuables (alchemical base, legendaries, gold, silver, etc.) without such a path. Then walls and foundations are significantly buffed. Thus when raiding, raiders will want to prefer going through doors and gates instead of walls. Going through walls would still be possible, but the effort needed would be significant enough that in a raid window, it wouldn’t be possible to just go through walls of a well made base. Only an option to break through a potential weakpoint and get defenders off balance. Of course while raiding, repairs and replacement would need to be disabled. Probably a timer everytime the structure takes damage.
Could even have a server setting setup that disables building damage if no excess valuables are detected. Because let’s be honest. Getting rid of PVE entirely isn’t a solution here either. We’re here to play CE. But if you could play CE, enjoy the time and feel rewarded for it, but not have it dashed apart in a matter of minutes… I think that would be much more palatable.
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