I have an idea for a mod that, based on my admittedly limited google-fu, has actually not been done before. I certainly haven’t seen it in the Steam Workshop. If it does exist, please let me know so I can avoid the work!
Here’s the basic idea: diseases. Even in Conan’s world, people got sick. There you are, out in the elements, barely sleeping, always having to be on high alert, eating gods-know-what, delving into ancient ruins undisturbed for centuries, battling the undead…and don’t even get me started on the potential for infected wounds!
I want it to work similarly to Corruption, except once contracted, it’s a constant slow creep until it’s either cured or it kills you. Every wound (i.e., hit) has a very small chance of infection; this percentage chance would be reduced by ranks in Vitality and Survival. Infections could be cured by Herbal Tea, or Medicated Wraps.
There’s more, but it gets pretty in-depth and sounds a lot like scripting, which is well beyond my ken. Where do I go to learn about this? How do I get started? Any (useful) suggestions are welcome!