I haven’t played ‘vanilla’ in about ~4500 hours of my time spent playing Conan Exiles. I’m well aware of the advanced bosses (and have killed them all in melee) of Thrall Wars, Age of Calamitous, and even dabbled in Extended Endgame Weapon Arsenal. In addition to the Leviathan bosses in Savage Wilds (which are balanced around group play at level 60). I’m very much experienced with the advanced content used in mods.

There is no need for Funcom to introduce complexity to the vanilla game for the sake of modding. Modding handles it on its own and the base game does not benefit from added complexity of gear. That’s a notion for Tab Target MMORPGs where Player and NPC stand toe to toe and roll dice at each other in six second real time ‘turns’ such as in Everquest, WoW, and FFXI. Not in real time combat where avoiding hits through dodging, running, or blocking in real time such as we have in Conan Exiles.