Taemien
2
To be honest, I think we need less stat bloat rather than more.
I’d rather see stat bonuses moved off armor and weapons entirely. This way armor only conveys temperature resistance (and its redone to matter), and protection (with heavier armor giving more protection, but limiting mobility/evasion, again reworked to matter). With the only stats coming from things that have inherent bonuses like climbing boots/gloves or similar (but that’s the trade off, you get some skill improved with no temperature or damage resistance). Weapons would have effects (if legendary or unique) when they strike something but wouldn’t give straight stat bonuses.
Then state bonuses simply come from food, drink, and elixirs. Perhaps a single buff from Sorcery/Religion, for four buffs max.
Getting stats and effects from armor on your Head, Body, Arms, Legs, and feet, then one from your weapon and offand, as well as multiple sockets on each is just too much IMO. It adds arbitrary complexity and another thing to fight RNG for.