An ideal PVP map is one that encourages PVP encounters. One of the issues I have with many of the maps in Conan (both official maps and custom ones) is they inadvertently encourage hermiting. You can effectively setup close enough to what you need or use teleports and fast travel to reach areas with materials without ever having to run into other players.
So ideally for me a good PVP map would have systems and layouts that funnel players looking for needed specific materials like Iron, Brimstone, Gold, Silver, Crystal, Demon Blood, Star Metal, Eldarium, etc. into running into one another. You’d have to travel across the map to get ‘everything’. You wouldn’t be able to set up near a trove of everything you need nor have easy at your fingertip access to stuff that you aren’t built near.
Meaning when you are out gathering, and another player is out, you’re going to cross paths. You can thus decide to fight, run, ignore each other, or barter. But the point is, you will invariably run into each other and thus will have a player to player interaction.
Common materials (wood, stone, and fiber) should be the only at hand materials people should be able to readily access. But outside of that, there should be player to player interaction. Care should also be taken so that with one base one group can’t dominate several material types. Maybe one, but if they do so and cut others off from the main source, they may find themselves cut off from large sources of other materials they need.
Meaning Brimstone shouldn’t be with Iron or Crystal or Demon Blood. Or Star Metal near Black Ice. And so forth. Those all should be spread out. Large deposits (like the springs in Exiled Lands with brimstone) should be on opposite sides of the map of other materials used with them. You can have smaller deposits sprinkled around so it isn’t really possible for one clan to cover everything, but could have an advantage for as long as they can maintain it (putting a target on them).
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