Ideas for developers. Pvp clashes in the open world

After playing 600 hours of the game I almost did not participate in pvp
I will probably leave the game, because there is nothing in it except farming, if the situation does not change.

For developers.
There are a couple of ideas (examples) how to increase the chances of clashes in the open world.

  1. Danji.
    Danji open up to pvp time once a day.
    When you kill a boss the winning team gets a lot of loot or hearts for crafting of legendary weapons or armor, and then the dungeon starts to close and the players have to go.
    2.Bosses that randomly appear and walk routes on the map.
    When the murder of which also a lot of loot.
    3.Some obelisks are also pvp to half open for 1-2 hours and transfer to another server all your clan and enemies from another server.
    Task is to destroy the enemy and get the artifact(for example one that activates the shield or encourages the avatar instead of the high priests).

I think pvp in the game will be a lot and it will be interesting.
What say you?
Anyone have any ideas please write.