Your trolling with that message right lol.

I say that because you obviously wouldn’t call malloc all over you code to reference the same pointer a million times so I’m assuming your trying to be funny or trying to sound smart by saying that, also LODs and culling have nothing to do with the CPU checking if something exists before sending it to the GPU, also unreal engine is designed for many tasks including CGI, comimetics (as stated previously) where LODs and culling are typically not used to favour quality (and instances in the case with CGI).