Now I get that look people gave me when I continued to use “groovy”.

None the less I’d like to see NPC combatants attack patterns change with level. Even if it’s simply they have a better chance doing a combo.

You think you’re bad because you just dropped 3-4 2nd level fighters so you run up to Big butt Bob who, not only blocks your charge attack with his great ax, but then immediately unleashes a heavy combo.

:headstone: :astonished:

I honestly think people give “AI” far too much credit. It’s no more conscious then a light switch. But yes, you’re right. It would take a fare amount of coding to have a properly responding NPC.

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