I want you to try something. Spawn Thag somewhere in the southern desert. Now attack him. He will disappear. He did not despawn. If you go to where he normally is, there will be two of them.

I imagine similar things will happen with the Degenerate ghosts spawning, as well as the new Kurak NPCs. We first saw this when trying to spawn the Abyssal Remnant outside its environment.

When I say scripted, I mean they are heavily dependent on their environment. Is it feasible to do this with every spawn in the game… technically yes. Likely? Absolutely not. As it would take heavy consideration for each NPC you decide to move its spawn point. Each spawn point would need a unique NPC for it as well.

I would also point out that this still isn’t AI. Its a script in the literal sense, its do this, then this, then that on a timer effectively. They could use a simpler version of this, to where combos are executed in sequence. But then you have NPCs with very predictable attack patterns. They could add RNG to that… but that’s the system we already have.