Orero
60
I’m an admin on a large RP-PVP server. We nerfed agility a lot. We removed the free attack from rolling thrust, removed cripple from spear heavy attacks, and added a new tier of weapons above legendary that doesn’t have agility versions of everything. 20 agility is still considered mandatory by most of our players. Many are willing to drop down a tier of weaponry in order to use one that scales with agility. That’s how insanely good the perks are.
As things stand right now, strength is pretty pointless. Some of the strength perks are situationally good but none of them are must-haves.
Let’s go over individual points. All are related to the agility tree:
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Movement speed as a perk. Movement speed is the single most powerful stat that can exist in a game like this. Increased movement speed will almost always be the best choice in all situations, unless the ratio is extremely skewed. I’d pick +5% movement speed over double damage and health. Increased movement speed should not be on the table as a perk because just by existing it becomes mandatory. If you don’t have it then you can’t chase or escape from anyone who does, simple as that.
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There’s too much armour penetration in the game. I believe this is the real reason heavy has been so bad for so long. With 20 agility it’s not uncommon for low-pen weapons like greataxes and swords to be ignoring 50% or more of the target’s armour. With a mace or warhammer, 100% is achievable. Agility isn’t the only cause of this problem but removing the 35% penetration from the tree would go a long way.
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Weapon selection. Prior to Age of War going 20 agility at least had one noticeable downside in that you were limited in the weapons you could use. Daggers and Katanas are good but not the best in a lot of situations. If you wanted a more useful weapon then you had to put 20 points in strength too, which forced you to make sacrifices in other areas such as grit or vitality. In Age of War it seems that some legendaries were sneakily changed to scale with agility. I’ve seen a greatsword, a warhammer, a sword, and a couple of spears.
These were previously strength-only weapons for a very good reason. As a modder the #1 request I keep getting is agility versions of every weapon, and it’s a textbook example of players not knowing what’s good for them. These weapons allow some absolutely disgusting builds to work. The rarity is the only downside, but they’re very easy to farm so they’re not even that rare.
The genie’s out of the bottle with these weapons unfortunately, but they should never have been changed like this. Their existence further invalidates strength as an attribute.