For pvp, it’s hell. For pve, it makes all too easy.
Lied
43
I think this is a good approach, but also very difficult. You would need some serious perk to make for faster and longer running, climbing and swimming.
1 Like
Make cripple avoid rolling. Once you cripple an enemy, he can’t roll out of it. He has to stand and fight.
I hate thinking about it, because there’s few things I hate more than being crippled. Npc archers are good shots, unlike our thralls.
On pvp, it will make combats much more intense and deaths much faster. Spears will become even more dominant though…
Oh for sure. I’m not necessarily opposed to it being moved to a different tree. I understand why it’s in agility but can see the benefit of it being elsewhere to open up unique perks for both agility and strength that are more focused on their fighting styles than in general QoL movement improvements.
To be fair, IMO, it should be placed on expertise @heaven13 , so that farmers can have that advantage going on for them, being able to flee faster, but I would hate losing that perk…
dorpie
47
Hm? First off I would question how making quickfooted worse would make PVE easier.
2nd Dont say they PVE is broken, it’s pretty much the same as it always been. Easy, easy and again easy. What they have done is completely destroyed combat. And PVP they pretty much dont care about.
Latest updates has been pretty much PVE related only.
So please, understand yes it affect both sides. But there is only 1 side that use both side of the coin, so every PVE change affects PVP servers. PVP changes doesnt always affect PVE.
3rd, you did not have quickfooted before 3.0. And it was never asked for as long as I have been on this forum. And overall the PERK system is broken af. Game should not be easier it should be harder. Quickfooted, last stand, madberserker etc is only making it easier not harder.
This time i’ll pass my friend @dorpie. I said what i said and i am done with this topic.
Sometimes, somehow we just have to lay an opinion and go.
If you can’t understand what i say, it’s because you’re one sided always. That pve f…cs pvp.
Like some pve players believe the opposite!
I am not one sided, i am in the middle and here i’ll remain.
Keep your side, respected and leave me be. Have a nice evening!
Its not?
I’ll try again🤷♂️
Almost everytime someone loses the fight or could not run away.
Its never their fault. But the perks they were using or certain weapon that other player used.
If your build is for farming, thats your advantage, you farm more.
You have a choice, your choice comes with risk.
I didn’t see a fighter complain that farmer with farming build can farm quicker.
erjoh
50
I can totally agree there and can give a story on a PVE-C server where I was going to just go and do thrall hunting at Sep city. Decked completely for thrall gathering and didn’t even bother to bring a follower. Well ran into someone else of course who wiped my off the map (who know authority builds were so lame without a follower
)
Just remove the cripple effect from spears. They already have reach as an “effect”.
1 Like
Agree, @biggcane55 . It makes them way too powerful.
And raise the stam cost for rolling.
You’re kidding, right? 
I can totally get why you wrote that putting points into expertise is necessary, but saying that the final perk, Beast of Burden, is mandatory? Come on 
This is why so many of these PVP discussions are, frankly, ridiculous. And it’s also why PVE players get pissed off and blame PVP players for ridiculous nerfs. Not that it’s really the PVP players’ fault, because Funcom has the last word and they could choose not to implement those ridiculous nerfs, but the fact that you people toss out such blatantly false hyperbole does not help at all.
Why? Is anyone taking seriously the claim that you abso-freaking-lutely cannot play PVP if you don’t have the final perk for expertise? Like, really? Everyone plays with Beast of Burden?

3 Likes
erjoh
54
Here’s the thing about PvP…while you have a strong push for combat, the real thing is that without raiding and stealing stuff, the pvp element is DOA. So with that, BoB is needed by at least one member of the clan (usually the farmer of the group) while the others are SAV’s. Back in the day, the farmer was the one I tried to psy op the most because that person is the lynchpin of the clan that was always taken for granted. Easiest to disgruntle, and hardest felt for the raiders.
1 Like
Sure, but that’s a long fuсking shot from “BoB is mandatory”. It’s as if I complained that “BoB is mandatory” because I use it while I farm.
Yes, you’ll either need one of the raiders to use BoB, or you won’t be able to indiscriminately hoover up everything that’s lying around and run away with it. That doesn’t mean that BoB is absolutely mandatory for everyone playing PVP, or that it needs to be removed.
5 Likes
It’s bs, @CodeMage . If every viable pvp fighter had BoB there would be no reason whatsoever to invest in expertise. It’s crazy talk.
These guys want to offline the adversary and bring the entire base home on their backs, without making any sacrifice. If you play solo, you need to be very selective about what you loot and what you leave behind. You need to think. You have to choose. Your build is either combat optimized or farming optimized. There’s no middle ground on pvp. If you face a fighter optimized build with a wishy washy all around build, you’re dead. If you face him with a farming build, you’re dead. Or the other guy is a noob and has no clue about anything.
2 Likes
Yes, true.
But it also makes corrupted builds viable. If you remove that, you nerf corrupted builds hard.
1 Like
Very true, @SirDaveWolf . I didn’teven think of them. I wouldn’t call them viable already, but definitely this would put the last nail in their coffin. Corrupted builds are in need of serious rework…
4 Likes
Yeah its a common basic, mobility always wins in the end.
Orero
60
I’m an admin on a large RP-PVP server. We nerfed agility a lot. We removed the free attack from rolling thrust, removed cripple from spear heavy attacks, and added a new tier of weapons above legendary that doesn’t have agility versions of everything. 20 agility is still considered mandatory by most of our players. Many are willing to drop down a tier of weaponry in order to use one that scales with agility. That’s how insanely good the perks are.
As things stand right now, strength is pretty pointless. Some of the strength perks are situationally good but none of them are must-haves.
Let’s go over individual points. All are related to the agility tree:
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Movement speed as a perk. Movement speed is the single most powerful stat that can exist in a game like this. Increased movement speed will almost always be the best choice in all situations, unless the ratio is extremely skewed. I’d pick +5% movement speed over double damage and health. Increased movement speed should not be on the table as a perk because just by existing it becomes mandatory. If you don’t have it then you can’t chase or escape from anyone who does, simple as that.
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There’s too much armour penetration in the game. I believe this is the real reason heavy has been so bad for so long. With 20 agility it’s not uncommon for low-pen weapons like greataxes and swords to be ignoring 50% or more of the target’s armour. With a mace or warhammer, 100% is achievable. Agility isn’t the only cause of this problem but removing the 35% penetration from the tree would go a long way.
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Weapon selection. Prior to Age of War going 20 agility at least had one noticeable downside in that you were limited in the weapons you could use. Daggers and Katanas are good but not the best in a lot of situations. If you wanted a more useful weapon then you had to put 20 points in strength too, which forced you to make sacrifices in other areas such as grit or vitality. In Age of War it seems that some legendaries were sneakily changed to scale with agility. I’ve seen a greatsword, a warhammer, a sword, and a couple of spears.
These were previously strength-only weapons for a very good reason. As a modder the #1 request I keep getting is agility versions of every weapon, and it’s a textbook example of players not knowing what’s good for them. These weapons allow some absolutely disgusting builds to work. The rarity is the only downside, but they’re very easy to farm so they’re not even that rare.
The genie’s out of the bottle with these weapons unfortunately, but they should never have been changed like this. Their existence further invalidates strength as an attribute.