Game mode: Online private
Type of issue: Bug
Server type: ALL
Region: ALL
I am using python to poll the servers and after the last updates the server response is incorrect. The number of players does not decrease until the server is restarted. This problem is not with the library, since in Steam, I also see an incorrect number of players.
Real players: 5
In Steam: 18
In python lib: 18
If I restart, then the amount will be equal for a while.
Server query 185.189.255.79:23002
Python answer: [(‘protocol’, 2), (‘server_name’, ‘«Age of Dark»’), (‘map_name’, ‘The Exiled Lands’), (‘folder’, ‘’), (‘game’, ‘Conan Exiles’), (‘app_id’, 0), (‘player_count’, 18), (‘max_players’, 60), (‘bot_count’, 0), (‘server_type’, ‘d’), (‘platform’, ‘w’), (‘password_protected’, True), (‘vac_enabled’, True), (‘version’, ‘’), (‘edf’, 0), (‘port’, None), (‘steam_id’, None), (‘stv_port’, None), (‘stv_name’, None), (‘keywords’, None), (‘game_id’, None), (‘ping’, 0.021181282005272806)]
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Open Steam server list
- Find server Server query 185.189.255.79:23002
- Open game client
- Find server Server query 185.189.255.79:23000
- Compare the number of players