Increase survival aspect

In this game survival is very weak, I feel just slightly increase just make game better.

Problem I have only threat is drowning that once it starts it kills u fast. This is we’re I want other settings close to .

Hunger and thirst should add massive stamina drain
It should start happing when u have only quarter left hunger and thirst bar.

Once goes to 0% u also become encumbered regardless if 5 tier unlocked (maybe)

I think eating raw meat should trigger random disease.

Mainly most of survival things is people forget, I always get caught of starving or thirst because lvl 60 max vit does nothing just little annoying.

This won’t add huge changes because everyone can get food and water easily.

This will punish people who forget at this moment I going say a lot.

I would even add new elements heath meter this not vitality but measure of conditions of your body by limiting stress.

Eating good meals outside of honey or gruel. How much damage or dieing you occurring.

Then this generate random stats or specific stats that most of them be negative and cures would based on food, spiced food or time

Eating in other survival games is such a chore. You spend more time managing your food rotation than playing the game.

It is to a degree but at very least forgetting to eat or thirst should making start to scream oh boy oh boy. Looking for closest berry or quickly building camp fire to make grule

Before u die right now you can go for hour or more on hunger or thirsty or both. This should kill u minutes not hours

Probably a slider setting (another yee) for hunger/thirst severity. Beacause getting food is not a big deal for some people I think. For me personally it is a good thing, since SURVIVAL does not only means you can die from battles (as it seems in Conan now), it is MAINLY dying from the environment. And after the starting levels (around 10), environment is not a big thread.
I like collecting food ingredients, and stacking up countless amount of fridges, so being able to adjust the hunger/thirst system to have a way more severe impact on character would be a welcomed change.

So say health takes average of your play in couple days then based on info it gives u something.

A bonus of vit for never letting guy miss a meal never receiving 50% + of missing hp.

Or say constant dieing you get 50% reduction hp 2 days cycle or u need eat mietra blessing to remove it

Yea slider but right now it’s need be harsher and way u build is set up that u should never die from starvation.

So I want be harsh enough force u to prep for it, no different then going make dungeons runs.

I don’t want dayz where u have play game couple times just find food against the first hunger.

I want it more crap half way threw dungeon guys asking if some one has water skin because he forgot and is about to die because of it.

That’s kind of the point of the genre. You die a horrible lingering death if you don’t do your survival chores like eating, drinking, sleeping, maintaining body temp, treating injuries and disease, making sure you have spare batteries for the television remote, etc. etc.

Although yes, it can and has been overdone in some instances. That’s not the case here though. In fact, the survival aspects have kind of fallen by the wayside and really should get a little shoring up.

I always keep my food and water status on 100%.
Even if it is only a bug on the way to something where I conquer (I don’t really use potions and wraps, only feasts/high grade meals for healing).
Only exception is hungover, I let it drain my thirst meter to 55%.

I sympathize but it kinda depends on why the majority of people play the game. I dont know the answer to this but from my own perspective, the eating and drinking is more chore than anything else. Just gets in the way of all the stuff I want to do. Making it even more problematic wouldnt make the game better for me. If I look at games like the forest, it was fun for awhile, but CE has me coming back precisely because I dont have as much tedium, even in a game where I spend a ton of time breaking rocks. The survival genre is a little dated imo but to each their own.

Yeah its a nuisance and it does happen a bit fast. The drinking and eating meter should correlate to time of day in my opinion; if I extend the day, it doesnt make much sense to have to eat 6 feasts to survive. I could be wrong but I feel like a rework to the survival aspects could be coming. It either needs to be revamped and expanded with more mechanics, or done away with for the most part and just strip the label from Steam. I agree its not that relevant to gameplay in general and doesn’t have the same feel as other survival games, but don’t misunderstand me, I’m fine with focusing the game on other things. I can see either path winning me over but the status quo does lack impact and I can’t dispute that.

I like the idea of food and drink affecting stats. Maybe thirst affects stamina and food vitality? Lowering the pool of each if you get in the red zone.

I also think they should bring back temperature severity again. It’s a bit oddwhen you can stand literally in an active volcano, less than a meter from molten lava, but you’re good because you got ice chips.

That’s a big datapoint in the direction of just minimize it. Clearly they felt the old system was a bit much and not what Funcom/players felt was important to the game so I would guess further minimizing/removing survival aspects is most likely. It wouldnt make much sense to lessen the weather impact and then ramp it back up from a “time spent” perspective, unless there were very creative ways of making it relevant again outside the armor and shelter. Shelter seems unlikely as they probably dont want people to have to make more small structures around the map as safe havens, but maybe I havent thought it all the way through.

True…but the temp was one of the things that really drew me into the game in the beginning…‘wow! the attention to even temperature beating you down’ It created a challenge to explore more…now it’s just pretty but the effects have been nerfed. However you are probably right. The majority of the player base just viewed it as annoying.

I just had a wild thought where you could implement cold/hot again that is maybe a wishlist item; cloaks and other non armor clothing. You could imagine intensifying weather and then making armor do little for cold but you have to layer… just fantasizing.

I think that hunger and thirst be more deadly since both of these such bundence that it wouldn’t be burden.

I would like because I forget all time and I would like if I was force to correct it if not then I die.

Plus I would like health meter that calculate the condition of my player that can’t be erased over death kinda like corruption. Force me wait it out or seek a cure.

Heat and cold there but they redone armor where heat resistance wouldn’t freeze you to death.

I think armor should be redone I think remove attributes and cool and heat resistance and put in bench where take any style add attributes and you can layer it in weather resistance.

Because they are games and not simulations.