Irritate perk is irritating! :)

I don’t like Irritate attribute and I believe it should be replaced by Healthy Diet and moved up in the Authority tree where the Healthy Diet originally was.

  1. I don’t like it because it forces my companion/thrall to become a ‘tank’ which is not always optimal.

  2. In most situations it works in an odd way. When I am with a Thrall, enemies attack the Thrall.
    But when I am with a Thrall and a Horse, they might attack me, or a Thrall but shift to attacking the horse if they survive first few blows.
    I’ve been looking for star metal this evening and I witnessed many situations when my Thrall charged towards enemy sabretooth and the sabretooth once it was aggroed often charged past the Thrall, then past me and was going for the horse far behind us.
    They seem to be most attracted by a horse and indeed I notice that they charge at ‘me’ instead of the Thrall when I am mounted, they go for the horse.

I’m not sure whether it’s Irritate perk or something with AI, but it’s odd.}
I would like to read about other player’s experience with that perk.

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The Irritate perk can be disabled on you thrall. Hold E/Interact and select it from the wheel.

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I think there was so much anger towards horses at one time that it was coded that they be the primary target as much as possible.

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Great news, I missed that option somehow.

But even when turned off it’s a ‘wasted’ perk, hence I think it should be moved up the tree and swap places with Healthy Diet. We all would like to have Healthy Diet by default, and Irritate is highly situational hence player should be able to have chance to pick something else instead of Irritate.

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Maybe. Too bad the horse AI decides it’s best to run around in circles, so the combat turns into Buffalo Bill’s Wild West show.

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I hate this so much.
I’ve learned that the horse’s running is centered on you so if you back up to a wall wide enough it’ll stop the horse so you or your thralls can grab aggro.

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I feel like the irritate perk should just be a feature of pets and thralls and not locked to a perk.

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If you’re playing Authority, you pick Commanding Presence, not Healthy Diet.
Your followers don’t die out of combat, and you can easily heal them out of combat in various ways.
Meanwhile, healing them in-combat is much trickier, and Commanding Presence helps a lot more than you might think :+1:

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No “we” wouldn’t :stuck_out_tongue:

Tbh both perks are really bad…
Commanding presence heals for single digits and makes almost no difference in hp pools in the thousands.
Healthy Diet like they said is out of combat only and easily achieved in other ways…

It depends on what you’re fighting and how much damage you do obviously, since the healing is proportional to your damage.

But, before AoW, as a test I wrote some code that measures healing from this exclusively, then did a test on a giant croc boss, me and 1 thrall fighting it properly and it healed them for over 400… I would not say that’s “trash”, in fact that highlighted just how underrated that perk is.

Now obviously with the super nerfed boss HPs we have now, you would maybe get about 150 HP from it during a world boss fight, but it’s still better than nothing and like @SpherisCore pointed out above, ANY healing during combat is better than nothing, since the alternative, healthy diet, is completely inactive during combat.

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I still prefer the increased damage from corrupted authority to anything uncorrupted authority has to offer aside from war party and well trained.
Still haven’t even come close to losing a thrall even in age of war without that healing.

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