You see you have the answer in your post. The is issue is still destruction takes a shorter time than construction no matter how well built (within server established (Funcom) rules) . Bombs simply put obsolete buildings as defense in their ridiculous amount of power combined with how they do damage (angles) and as said before at no risk.

Building comes at a risk and building bigger comes at an even bigger risk. Bombing comes at no risk and is very easy and placement is convenient as you can even levitate your jars above your head, no sorcery required folks!

Your buildings have a cost calculated in bombs or as some have come to do it in DP (dragon powder). Your base has a direct DP rating no matter how it is built and what is built out of. Bombs are also very simple to make and transport to location and use. Until this balance is addressed defense is an illusion in “pvp” when it comes to direct structure defense.

Direct structure defense is the main defense rating when it comes to offlining which is the go to “pvp” method. Thralls add very little if any defense and current traps might as well not exist for all the help they provide in a siege.

A clans or solos siege power is directly attached to their DP rating (how much they’ve farmed for the “fight”).

Fight being usually against an unconscious body and undefended base resulting from this (offlining).

There needs to be defense against offlining a base or make it very dangerous to do so (traps and other active defenses against attackers). Attacker advantage in this game removes defense almost entirely and if offlining a base removes the almost from the defense.

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