Ya, that is a crumple zone for a purge.

2 Likes

That wasn’t the point at all :upside_down_face:

Of course it precisely is the point.

The point of my screenshots was to make a visually clear structure that uses walls to protect whatever other structure is behind, which gives a vastly different (double) result in protection depending on whether you have the Arcane Window or regular T3 walls.

You can obviously find a way to apply and abuse this for a proper PvP building :theworst:

1 Like

You fail to see the point here. It’s not about stability. It is just another proof of how “not so cosmetic” certain Bazaar/BP items are.

The point is 70k HP vs 140k HP.
~10 bombs vs ~20 bombs to instablow.

Also repair convenience.

?

If someone does not understand something, it’s you. I am pretty aware how stability works. It’s one of the easier mechanics in the game.

“The moon is full of sugar, that’s why it’s white.”

I can also talk a lot of crap when the day is long enough.

That totally existed at the time and space when Arcane Walls were introduced with AoS Chapter 1.

Omg, you just made it clear again that you do not understand how building in PvP works. But accuse me of not knowing how stability works, lol.

I give you a little hint: eastern barracks or dam building. Now activate your braincells and maybe you will realise something.

No wonder the PvP in this game is so bad. When people have no clue about it and Funcom listens to these people.

3 Likes

There are a few people here I listen to about PVP, you’re not one of them.

2 Likes

You should.

2 Likes

I have to disagree. Hp is just one factor but its not the only one. The more building pieces I can closely connect with each other the more damage gets distributed on those which makes a build piece withstand a lot more when it gets bombed. When I just have a 140k wall with no other connections close to it like roofs, fences, pillars etc. I am not seeing any benefit. I have to use the same amount of bombs, if not more to get rid of that two walls if they are connectend properly to other building pieces.

I understand your point though and I agree that no bazar, event or battlepass item should be better in stats, no matter if armor, weapons or building pieces.

2 Likes

Not the first time this has happend to be honest , also the spear in the shop has the most dmg for a spear in game .

It’s basicly pay 2 win, so they sell stuff… then they’ll nerf it like all other items.

Yupp, all payed items should have atleast 1 basegame option for it. Otherwise it’s not “just cosmetic” :slight_smile:

1 Like

Who do you prefer listening to in here about PVP then? The ones that’s not plays it?

So why was drawbridges a problem? 200k hp? It was just a single piece.

You will have a harder time to repair 2 walls than 1 wall. Especially if it gives you more time to do so with 140k hp. Are people serious or how can they not see that it’s a problem? 70k=140k or?

It would been a different story if there was an option for it in base game since we talking p2w here. But now there’s not. And obviously many of the people here dont have experience in how raiding works in this game.

Kikigirl

While I have been leveled before, I remember the days prior when that was never the goal. Just crack the egg open and get the chests and bench inventory…maybe kill all thralls if you are feeling vindictive but total obliteration was viewed as a waste.

Those drawbrigde was used inside the ruin at the great dam and made that base unraidable as long as people where logged in for a different of reasons. The drawbrigde itself was not the problem. Its the ruins layout that is causing the initial problems.

The ruin has a very narrow and long entrance tunnel. Those tunnel is not wide enough to place enough bombs closely on one spot to kill the gate off, therefore people can sit behind it and repair it after every explosion. The gate itself, no matter the hp, where also greatly protected by the mesh of the ruins. Because you could push it right into the mesh which leads to great damage reduction. People where able to also push the fence foundations deep into the ruins mesh, which made them greatly invulnerable to explosion damage also. Both the fence foundations and the gate where secured through the mesh of the ruin, which made it very easy to sit behind and repair.

The drawbrigde methode on this spot was not new, the 200k drawbrigde just made this spot even easier to hold.

Because saddly a lot of pvp players do not know how to properly build a pvp base. Most peoples buildings you will find on servers are easy raidable. Also a lot do not really care. They are just there for the fight and are confident enough to go out and defend their base.

But some people love to build and building a proper pvp base that can hold of damage for a long time is something you can´t easily do or learn. It takes knowlegde and experience. The more people try to raid you the more you analyze their behavior and the more you learn about structure integrity and how you can adapt your buildings. There are people like me in the pvp community that make it their goal to build a base that is strong enough to withstand heavy bombing. I personally quitted pvp when 3.0 cam out but I can proudly say, that during almost 6 years of pvp play we where only raided 3 times completely into the ground and every times the raider got no loot (except one time where we went all offline at 3 am in the morning because the next day was server wipe) which made them absolutely furious. We often played weeks on a server without getting raided, because people where afraid of us, although most times we where not more then 4 to 5 people in the clan and often I was the only one online during raid time.

When people are mad they do not care about waste of material. A lot on pvp is hidding your weak spots and making you a bigger oponent as you really are.

Playing and raiding on privates vs officials is a little different. And why should you spent more material on a base that is easily raidable. You better safe your bombs for the real targets.

1 Like

Im so glad this topic sparked sutch a discussion :smiley:
Now, how do we get the devs attention ? Any suggestions can we like tag them ?

Best regards

The health was a problem. That’s pretty much how it was. You could stand behind it and with 1 click get it from low hp to full because there was no way to 1 hit it.
And is still a pain if someone is online and able to repair it. And that’s the same with several locations if they built it the correct way. That’s a reason why 2h walls is p2w aswell. Because since it’s a larger piece it’s easier to block of more, and since it’s has 140k hp it’s easier to defend.

Then again, like she said. You should listen to him aswell. He knows what he is talking about and you obviously dont. :slight_smile:

1 Like

It was never truly the drawbridge that is the issue. It is relative to the submersion of a specific building piece into perma.