I started from scratch on a new single player world when age of war dropped and I have to say: I’m having a really fun but challenging time. From being one shot by tier III pirates to losing rescued thrall bearers to a single crocodile, the game feels much more challenging than before.
That said, my experience on my level 60 character is pretty much what everyone else says. A little too easy.
What’s the balance then? How does Funcom keep the challenge in the higher levels without completely destroying the lower levels?
Because I disagree that every enemy should be challenging when you’ve geared up and out leveled them, but I do want a worthwhile challenge at endgame that doesn’t feel like a damage sponge.