So as I’ve been playing in PvE, I’ve noticed that it’s very difficult for someone to maintain aggro during a fight. Just based on what I’ve observed, the game doesn’t seem to value damage output as much as it does inflicting status effects. So even if a player is dealing most of the damage but only using attacks and combos that don’t afflict bleed/cripple/etc., the enemy will focus their attacks on, for instance, the archer who may be dealing lower damage but has higher instances of inflicting cripple with their arrows.
This makes it incredibly difficult to control the course of battle, because the frontliners typically only inflict status effects at the end of a combo while ranged support are constantly drawing aggro with their arrows. Does anyone have a good way for a melee character to keep the enemy’s attention without telling the archers to wait 30 seconds between each shot?