And that’s fine. There are plenty of ways a thrall can turn out to be “not best” without getting perks that are the equivalent of a non-sequitur. This is just one more example of unconstrained randomness, a game design technique that can be called “lazy” if you want to be harsh or “rushed” if you want to be generous.

Ben “Yahtzee” Croshaw explains this a lot more eloquently than I can:

If I had to pick only one thing to criticize about Conan Exiles, it’s the lazy use of randomness.

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