This makes logical business sense [sic].
Company
Have a way to accelerate progression thru a monetary boost to boost profit on games as service.
Players
Cheesing xp in SP, getting to level 60 in a few hours at most to avoid spending money on the new system.
Company didnt meet the profitability of new feature.
Company Remedy???
Cap the amount of xp so the only way to accomplish quick level max (exploitimg some peoples OCD on getting everything done asap) is by buying 3 of the most expensive level boosters for 15 levels at a time.
SHADY AF!
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