Human type NPCs have lost the hyperarmor also, it is harder to notice when being attacked by a group and certain weapons still have maintained good hyper armor due to no turning timing (spear and mace). While making an attack you can turn the attack after starting it and that whole phase has no hyperarmor which is very noticeable while using a 2H hammer or katana but barely noticeable while using a spear which is why a spear seems to have a ton of hyperarmor still, it just gets to part of the animation that has hyperarmor faster since it barely has any turning ability.

However, some non-human types still have stagger immunity so certain unnamed city bosses will hit you with a full combo that will interrupt your combo since your hits can’t interrupt their combo. This does make those encounters more difficult, but since they have had their health drastically reduced previously then it sort of balances out to pre age of war.