This one would note that it has been easy for awhile.
Bases are paper maché and IEDs are cheap and powerful.
In the dance of warfare, Sword has broken Shield.
This one solos with more success than this one thinks is indicative of a competent and coordinated opposition.
Soloing a clan shouldn’t be too easy.
Even if it is a clan of persons whose parents may have mistaken their heads for basket balls and dribbled them frequently in their formative years.
In this one’s opinion, there are many ways to address the issue, most prominent in this one’s mind would be taking the current explosive jar out of the handcrafted category and moving it to either the alchemist or casting table.
This one has other suggestions, such as defensive thrall AI and durability of permanent structures modification, ect… But those are lots of moving parts. Especially thrall AI, perhaps too complicated.
This game has it’s own particular flow of combat and destruction, and historically useful fortification principles are useless with those realities.
Flavour wise, Conan wasn’t a mad bomber. The setting wasn’t chock full of every siege resulting in victory for the aggressor through mass use of explosive charges.
It just feels bad to this one.
Only the pleasure of seeing a half dozen bullies come running back to their ego monument, reduced to rubble, and all their precious loot decaying at the bottom of the Dagon Dungeon while a fool in a mask and gilded banana hammock does a haka on those smouldering ruins, keeps this one coming back.
In short, the pay out isn’t the hard fought victory, which was almost a foregone conclusion, the pay out is knowing a consortium of @$$holes were made miserable.
And that seems the intent of the game design, griefing is the win.
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