JHEBBAL SAG SIGN balanced?

i have given a shot to these special sign you craft at the new religion altar and i have to say it’s really too expensive for the cost its cost…unless i’m missing sthing here?

20 alchemical base + 100 brimstone + 1 blood + 5 twines = 1 special white flower (assuming you manage to defeat the extremely buggy summoned werewolf) SEEMS PRETTY WORTHLESS TO ME

once you manage to summon the werewolf he will hit you from like 3 meters reach which allows him to literally stun lock you WHATEVER YOU DO.

the only solution i found so far to kill this thing is to either lure it to your guards or have a friend nearby to do the dps before we both die. is this thing so buggy for you as well guys?

Other thing: when you place a trap it can disappear pretty quickly in case it didn’t work on your first target you intended to trap. And it does not work Always, meaning i used it on a jungle bird (went fine) then i used it for a gorilla and it did Nothing ???

So maybe some of you know why it does not work all the time and if it is normal that i get only 1 flower per kill (using an obsidian pick)

Thanks for your response.

It is entirely too expensive to make. And shade bloom in general feels far too limited, especially considering it only increases your chance of having a greater pet be produced. Not only is that frustrating, but this RNG pet production leads to pet spam.

The werewolf himself I haven’t had a major problem with. It can be challenging but I’ve never died trying to solo it.

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agreed, although i understand and see the point of the RNG in this mechanic, it Indeed leads to pets spam.

So for those who are only looking for greater versions and Don’t know that laready, Don’t forget you can sacrifice your pets by placing them in your compost bin ( i know it’s heart Breaking but pefrormances are performances , right? ).
After that place your carcass in the fluid press and you’ll get a few ressources corresponding to the pet you placed (like blood, hides and bones)
THIS CANNOT WORK if your pets have already been placed in the world OFC.

thanks for your response Tuffman .
Interesting,… all the werewolves i summoned were bugged as hell.

I feel as though they will adjust how the midnight grove is reached in game, as in add an actual location to walk into to tp to the Grove. While still leaving the potions for players who prefer that method. But mainstreaming the dungeon into the game like this will allow for shadebloom to feel just as accessible as black ice for example. But I do agree with the core point of the sign is unbalanced. I feel their trying the same thing as with the rocknoses, to give an instant method for resource supplementation. So you don’t have to run the dungeon for just that one single shadebloom needed for that recipe. But it just feels unbalanced in the end.

here you can clearly see the sign not working, which makes it even more expensive for its benefits :

maybe there is a cooldown on this sign ?

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